BinaryConstruct
Creator of TEdit. Graphics engineer, maker, and open source maintainer. I build CNC machines, 3D printers, and software for game modding and graphics programming.
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Building a Browser Skybox Editor with Schwarzschild Black Holes
How I built a TypeScript and WebGL2 skybox editor with Schwarzschild geodesics, lensed accretion discs, deterministic layers, and HDR export.
TEdit 5: State of Development, New Features on WPF, Cross‑Platform in v6
TEdit 5 continues on WPF with significant new features and stability improvements. Cross‑platform work is planned for v6.
Building a 5×10ft Professional CNC Router: Custom Gantry Design
A 5×10ft production-scale CNC router with rack-and-pinion drives and custom-machined aluminum gantry plates
CNC Progression
Building a Large Custom Dual-Extruder 3D Printer
Building a large-format dual-extruder printer with V-slot aluminum frame and multi-material capabilities
RepRap Journey
G0704 CNC Conversion: From Manual Mill to Three-Axis CNC
Converting a manual Grizzly mill to precision three-axis CNC using the OX router to bootstrap the machining
CNC Progression
BinaryConstruct